![]() ![]() The data was applied to an “Empty” and can be used to constrain the rotation / location of the head. In our case, Blender Shapekeys.Įach of the units has corresponding name and value, the names are pretty much self explanatoryīlender users can use these to determine the type of shapekeys needed for their models as well as use it to drive the created shapes.Īs of now the creation of facial shape drivers are done by hand, ill be writing a script soon that can apply these units as drivers to shapes effortlessly.Īn additional button at the sidepanel perhaps.Īpart from the animation units I also managed to Import the “head frame data”, this contains the tracked data obtained from the head’s rotation and location movements. The software exports float variables labeled as “Animation Units” these units are designed to be used for driving facial shapes/morphs created in a 3D software package. ![]() The facial data is captured from Brekel’s face tracking software named “Brekel Kinect Pro Face”, the software tracks/records facial points/movements and creates data that can be used for simulating facial animations. ![]() Im doing a small python script addon that imports kinect facial animation data into blender. Had some fun scripting recently, finally got a chance to polish my python skills. ![]()
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January 2023
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